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1. WO2020130112 - METHOD FOR PROVIDING VIRTUAL SPACE HAVING GIVEN CONTENT

Publication Number WO/2020/130112
Publication Date 25.06.2020
International Application No. PCT/JP2019/049962
International Filing Date 19.12.2019
IPC
G06T 13/40 2011.01
GPHYSICS
06COMPUTING; CALCULATING OR COUNTING
TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
13Animation
203D animation
40of characters, e.g. humans, animals or virtual beings
A63F 13/2145 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
20Input arrangements for video game devices
21characterised by their sensors, purposes or types
214for locating contacts on a surface, e.g. floor mats or touch pads
2145the surface being also a display device, e.g. touch screens
A63F 13/426 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
426involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
A63F 13/428 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
42by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
428involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
A63F 13/55 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
55Controlling game characters or game objects based on the game progress
A63F 13/86 2014.01
AHUMAN NECESSITIES
63SPORTS; GAMES; AMUSEMENTS
FCARD, BOARD OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
13Video games, i.e. games using an electronically generated display having two or more dimensions
85Providing additional services to players
86Watching games played by other players
Applicants
  • 株式会社エクシヴィ XVI INC. [JP]/[JP]
  • 株式会社XR iPLAB XR IPLAB INC. [JP]/[JP]
Inventors
  • 近藤 義仁 KONDOH Yoshihito
  • 室橋 雅人 MUROHASHI Masato
Agents
  • 特許業務法人iPLAB Startups PATENT FIRM IPLAB STARTUPS
Priority Data
2018-23836020.12.2018JP
Publication Language Japanese (JA)
Filing Language Japanese (JA)
Designated States
Title
(EN) METHOD FOR PROVIDING VIRTUAL SPACE HAVING GIVEN CONTENT
(FR) PROCÉDÉ DE FOURNITURE D'UN ESPACE VIRTUEL AYANT UN CONTENU DONNÉ
(JA) 所定のコンテンツを有する仮想空間を提供する方法
Abstract
(EN)
[Problem] To provide a method with which it is possible to effectively promote interaction between a performer and a user in a virtual space. [Solution] This method is for providing, to a plurality of users including a performer user and a viewer user, a virtual space that has contained therein a given content including a character performed by said performer user, the method comprising: a step for detecting an input from the performer user via a control device; a step for controlling the character's bodily movement or expression on the basis of the input from the performer user; and a step for making a change to a part of an image of the character on the basis of the input from the performer user.
(FR)
Le problème décrit par la présente invention est de fournir un procédé grâce auquel il est possible de favoriser efficacement une interaction entre un artiste et un utilisateur dans un espace virtuel. La solution selon l'invention porte sur un procédé permettant de fournir, à une pluralité d'utilisateurs, y compris un utilisateur artiste et un utilisateur spectateur, un espace virtuel qui contient un contenu donné comprenant un personnage interprété par ledit utilisateur artiste, le procédé comprenant les étapes consistant : à détecter une entrée d'un utilisateur artiste par l'intermédiaire d'un dispositif de commande ; à commander les mouvements corporels ou les expressions du personnage en fonction de l'entrée de l'utilisateur artiste ; et à effectuer un changement d'une partie d'une image du personnage en fonction de l'entrée de l'utilisateur artiste.
(JA)
【課題】仮想空間において、パフォーマとユーザとのインタラクションをより効果的に促進できる方法を提供する。 【解決手段】 パフォーマユーザ及び視聴ユーザを含む、複数のユーザに対し、当該パフォーマユーザによって演じられるキャラクタを含む所定のコンテンツを有する仮想空間を提供する方法であって、制御装置を介してパフォーマユーザの入力を検出するステップと、前記パフォーマユーザの入力に基づいて、キャラクタの動作及び表情のいずれかを制御するステップと、前記パフォーマユーザの入力に基づいて、キャラクタの画像の一部に変更を加えるステップと、有する。
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